Thesis Jam. As the spring semester comes to a close, our students shift their focus to the thesis project they will complete their second year. One way we help students explore their thesis ideas is through the Thesis Jam — a one-week intensive game creation experience that happens after the end of classes.
After the second semester ends, many of our students find jobs and internships at game companies — both locally and elsewhere. Other students decide to spend the summer getting a head start on work towards their thesis project.
In the second year of the MFA program, your main focus will be your thesis project. A Game Center MFA thesis can take many forms — many are collaboratively created digital games, but a thesis can also be a tabletop game, a LARP or other live-action game, a game-related conference or event, or some kind of research project. Spring show. The semester ends with a celebration of NYU Game Center student work, focusing on thesis projects of graduating students. Our students can arrive as programmers, designers, and visual or audio developers.
But they are just as likely to have backgrounds in theater, economics, education, engineering, political activism, philosophy, journalism, or a hundred other fields. The diversity of our student body reflects the collaborative, interdisciplinary nature of game design.
You DO need to have creative talent, a passion for games, and a unique point of view about why you want to study game design. American students are often in a minority, and we strive for a rich mix in terms of culture, gender, and background. Our students have received jobs and internships at top game companies, including Riot, Blizzard, Disney, and Avalanche Studios.
They have received investment from Indiefund and have been honored with awards like IndieCade Audience Choice, multiple recognitions from the International Game Festival, and the Randy Pausch Scholarship. They have started their own companies, organized festivals, and written books.
After the Game Center, our students transform the games industry for the better. There are many ways to learn more about the program. Click here to find the best way for you to visit the Game Center. A solid foundation. The required elements of the BFA curriculum covers the basics of making and understanding games on and off the computer. This includes courses like Games , an in-depth look at the history of games from ancient board games to the latest videogames, taught by our entire faculty.
Broad and deep. The program emphasizes flexibility and choice. You can choose to focus in many areas, from game design to visual design, and from game programming to game scholarship.
There are a wide array of classes from which you can mix and match your own education in games. All students complete a senior Capstone — a one or two semester group or solo endeavor. A capstone project might be making a game on or off the computer, or could be a research paper, curated exhibition , or take any number of other forms. Integrated with the Game Center. Our faculty, staff, talks, workshops, resources, facilities, and events help make the program a world-class experience in the study of games.
Program Curriculum The BFA in Game Design is a well-rounded, interdisciplinary degree that includes coursework in game studies, game design and game development, as well as the option to specialize in game programming, visual or audio design, and the business of games.
Primary Areas Game Studies — Academic, scholarly, and journalistic approaches to games Game Design — Creating the rules of the game and the player experience Game Development — Production processes for creating games Production Areas Programming — Interaction, graphics, AI, and other game programming Visual Design — 2D and 3D animation, graphic design, and art direction Audio Design — Music, sound effects, and audio programming Game Business — Marketing, revenue models, and the game industry Capstone During the final year, in addition to other advanced-level courses, each student will complete a senior capstone project.
A Liberal Arts Education At the Tisch School of the Arts we believe in the importance of a well-rounded undergraduate education: you need a great education to make great games. Who should apply? How much does it cost? October 1. Summer or Fall. February 1. What You'll Learn Your Academic Experience Careers and Outcomes We offer several areas of study including game design, game development, game research, and student-customized focus areas under faculty supervision.
Game design models and developmental practices. The value of narrative features of game design. Research methods aimed at improving and evaluating the design of games for learning. Your work with faculty and in the field will enable you to: Explain the potential values and limitations of the use of digital games for learning, and for what kinds of learning, what types of learners, in what content domains, and in what settings games have the potential to support learning.
Discuss the role and function of play in games for learning and, in that context, the contribution of diverse features of games, such as role playing, immersion, narrative, feedback, situated experience, distributed cognition, consequences of failure, etc.
Apply the social, cognitive, emotional, and cultural dimensions of factors that influence learning in game design, drawing from theories in the learning sciences and cognitive science that are relevant to game design for learning. Demonstrate competency in one of the following areas: the technical development of digital games for learning, the learning design of digital games, the methods for research and evaluation of games for learning, or a related area as deemed appropriate by program faculty.
Demonstrate competency in conducting design-based research to support the development of effective games for learning, including usability research, playtesting, and various approaches to evaluation. Flexible Study The curriculum offers flexibility in creating a program of study that you and your advisor can tailor to fit your professional goals and interests.
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