Bunkspeed shot environments download




















But this adjustment is rather easy to do after you've figured it out. When you begin rendering within this 3D environment, it's also possible to tweak the lighting, rescale or reposition the model, or change the camera vantage point.

Again, the scene will re-render automatically after each adjustment. It makes the overall composition of any scene much easier for designers to achieve than using some of the other popular rendering tools.

Bunkspeed HyperShot. A couple of interesting new features in HyperShot really help designers get the illusion of reality instantly. One of the first steps of rendering in HyperShot is choosing an environmental file — a predesigned global lighting scheme along with background imagery. HyperShot offers several free packages of preset environments when you download the application.

Called high-dynamic range imaging HDRI , they basically are degree photo backgrounds with the lighting captured from where the picture was taken. They are very effective in instantly creating a realistic context for a product. Any shiny material you use will pick up the reflections from the image. Again, HyperShot does this function automatically, and the results are very convincing. Another subtle effect is the soft shadow.

HyperShot automatically generates soft shadows at the base of the object for whatever you set as the ground plane in your model. As a test, I used a photograph of my desk as my HyperShot background, then matched the ground plane of my model of a computer mouse rendered in HyperShot to the desk surface figure 2.

The instant it renders, you get the illusion of depth from both the ground shadow and the shading of the object itself. Both effects are calculated in real time. It doesn't take much work to composite a model into an HDRI background and seamlessly blend it into the scene.

Figure 2. The background here is an actual photo of the author's desk. The mouse model was rendered in HyperShot. This image is essentially what you see when you preview the rendering — the entire global lighting scheme, realistic materials, and shadows — in just a few seconds.

This kind of effective shadowing is what designers have always wanted. The subtle shadows down at the base are not the regular s animation that cause harsh shadow lines. No longer will I waste countless hours fussing around to figure out those perfect shadows. When you've got deadlines, creating this kind of high-quality output with minimal controls is priceless.

HyperShot also heightens reality with its extensive and very easy-to-maneuver materials library, filled with the exact likenesses of the plastics, metals, and finishes of finished products. In my original rendering program, I have to build every material I want to use. Preset materials are available, but they rarely match what I need; they include stock materials such as clear glass, glossy plastic, or matte plastic, and they usually are red and black.

We are confident you will love the workflow and results. Simple to use, one of the fastest photo realistic renderers on the market, and at awesome price point.

Prices are in USD. The online magazine will offer HyperShot trial downloads and sales to its online community. The HyperShot promotion will allow anyone to achieve state-of-the-art photorealistic effects on designs.

Additional information. QNF drivers provide users the flexibility to try new features made available outside the launch cycle of longer-lived Optimal Driver for Enterprise ODE branches. QNF drivers are tested for workstation environments and are recommended only for those users who need specific features mentioned in the release highlights or release notes.

For multi-GPU, multi-display configurations, the extension allows explicit control over the content each GPU renders to in each section of the combined display. Integer scaling is a new GPU scaling method which scales smaller-than-native-resolution-size source content by duplicating the pixels at the maximum possible integer factor on the horizontal and vertical directions.

Open Issues in Release R U1 [3ds Max ]: DirectX 9, Mode Texture of some models disappears after some time if no operation such as zoom, pan, or rotate is performed on the model.



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