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However, many believe that the game originated in China around 4, years ago, as early as BCE. More famously, Wei Qi is mentioned in the Analects of Confucius. So, Go is an integral part of ancient Chinese culture. Here is some important thing to know regarding the basic rules of Go:. Click here to see some Chinese Go designs — Opens in a new tab. Chinese checker is mainly characterized by its hexagram-shaped board, which can accommodate up to 6 players.

The main goal of Chinese checkers is to move all your marbles from your end to the opposite point of the star. Click here to see some Chinese Checkers designs — Opens in a new tab. The origin of Mahjong is quite mysterious, but we can be sure that Mahjong in its current form did not exist until as late as mid 19th century CE.

Therefore, developments in the near future are likely to be fueled by brand and marketing. For most Chinese game publishers who wants to go abroad, single user paid SLG games remains the first choice.

SLG Strategy games has always been the dominant genre among Chinese games that have global ambitions. Yet, SLG is one of the few genres universally popular genres. There are two highlights. The first is its innovative game play based on classic SLG. The innovations the Rise of Kingdoms brought forth are hardly groundbreaking, they are rather small improvements and optimizations aimed right at the pain points of its predecessors.

Small as the changes are, together they improve the player experience massively — details like a huge zoomable world map and the option to camp your troops anywhere endow the SLG game with an experience comparable to RTS Real Time Strategy games, which is more intuitive in the gameplay. The second highlight worth noting is its theme of global civilization.

ROK offers more than ten civilization camps for players to choose from. This feature brings a natural advantage in global promotion and a strong sense of immersion, constructs a framework for players to interact, and stimulates in-game purchases.

When promoting in different countries and regions, ROK would feature different civilizations and heroes that relate to local history and culture.

Exactly due to the multi-civilization design, ROK became a breakthrough success in the Korean market, where SLG was a rather niche genre, and topped the overseas Chinese games chart in October. AFK Arena could be seen as the 2. Not only is it developed by the same crew, but its gameplay also inherited many features of Allstar Heroes. The biggest highlight of AFK Arena is its visual style, which was defined as glass-painting. The style was well-received in European and American countries and attracted large numbers of players who value aesthetic.

This generated a flurry of fan art — a phenomenon quite rare in Chinese games. Its developer Moonton Technology is related to Elex Technology, a company that went overseas quite early. Its performance was particularly good in Southeast Asia — it seized a considerable market share, outdid PUBG Mobile in revenue, and showed up on the charts of overseas Chinese games. To avoid being accused of plagiarism, and also to better handle the localization problem, the game implemented pervasive changes in its overseas version.

Many heroes and powers that were based on Chinese history and culture were remade to cater to western consumers, resulting in the overseas version almost becoming a distinct game. What comes with this strategy is a noticeable slowdown. However, Even before Knives out launched a Japanese version, it had become a mega hit. The traditional Chinese game is played using tiles, and resembles the western game 'Rummy'. The game is usually played in groups of 4, and involves quite complex strategic and mathematic abilities, and is astounding to see Chinese people of all ages and generations play it quickly and effortlessly with a unique sleight of hand.

Many elderly homes are likely to have a Majiang table, or even dedicate a whole room to it, as it may be one of their most beloved leisure activities, and is not strictly a Spring Festival game, but a year-long hobby.

Majiang is not an easy game to learn, and besides the quite complex strategy needed to play well, a pretty good understanding of Chinese characters will also be required as some tiles are labelled with them.

The second most popular game, that surely almost any Chinese can play, is known as Dou Dizhu, or 'Fight the Landlord' in English, and is a card game that in the modern day is commonly played with standard poker-card decks.

The fast-paced game is often referred to as the "Chinese poker", and is usually played in groups of three, and sometimes more. This game also has dozens of rule variations and playing styles depending on region. It is often said that the game is 'easy to learn but hard to master' , and this may be a huge understatement, as the game requires extraordinary strategy just to even get through a few rounds. As the game is very fast-paced, it creates an exciting, loud, and tense atmosphere, making it an ideal Chinese New Year game!

A rummy-like game played with long cards with Chinese number characters on them is frequently played in rural areas in the south of China. It is important to note that although the games mentioned above are essentially "gambling games", similar in style to poker, gambling is prohibited in the majority of Mainland China. Of course, if playing at home with friends or family, using cash money or giving hongbao red envelopes with money in electronically using smartphones will normally be involved in the game without any issues.

If playing such games outside, or in public 'game-room' settings, it is advised to exercise caution and avoid playing with money. Having said that, culturally speaking; gambling has been loved by Chinese people for centuries and is why many traditional Chinese games are designed around the practice. For people who really love gambling , both Hong Kong and Macau , the 'gambling capital' of Asia, serve as ideal places to go and let loose, and win or lose some cash!

Chinese chess is played a lot at Chinese New Year Chinese tradition has always included many activities related to fortune-telling and other superstitious practices, and this also takes form in card-reading.



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